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Komal Goswami

"KOH-mul GOH-SWAH-mee" // she/her

BIO

KOMAL GOSWAMI (b. 2001, Gainesville, FL) is a new media artist who specializes in 3D/CG generation, AI art practices, digital imaging, programming, sound, and video that is also developing an ongoing experimental filmmaking and animation practice.

She has a Bachelor of Fine Arts specializing in Art + Technology and a minor in Theatre from the University of Florida (UF). She has exhibited her work at the Cade Museum for Creativity & Invention, Moisturizer Gallery, 621 Gallery, among others. She was also a Finalist at the internationally acclaimed 16th Annual Digital Graffiti. Through her time as the President of UF's Digital Arts Media Network, Goswami curated and exhibited new media works in group exhibitions such as World Builders, Inc. at the Gary R. Libby Focus Gallery, LAiZY ((Experiments in ARTificial Intelligence)) at Grinter Hall, and 2G00DHOTD@MN.V4 at 4MOST Gallery. Goswami was a Nominee for the 34th Annual University Student Exhibition at the Atlantic Center for the Arts and a Recipient of the E. Robert Langley Scholarship Fund as well.

Along with being intrigued by the emerging practices of conceptual notions and installation practices for new media art, the notion of "living ON the hyphen" continues to be questioned through Goswami's current artistic research. She continues to build her 3D character-based world known as The Hyphenverse, explore more AI art and creative coding practices, and she makes more video art and sound art. 

STATEMENT

Being accustomed to Western and Indian media and culture and becoming more used to using a computer or device for anything, the notion of “living ON a hyphen” establishes her conceptions. As a result, her work is often fueled with speculative narratives in the "reel world," where the notions of the "real world" are contemplated. The "reel world" is established through the line between performance and performativity, methods of self-insertion, notions of time, culture, and emotion, and through considering the distinctions between the digital and physical worlds. She transforms the significance of the speculative world through systems and values from "the real world" being metaphorically represented or perceived in "the reel world." This approach to her artistic practice allows her to illuminate what may often be overlooked in "the real world," especially aspects of human expression and the experience of emotion as the world becomes more digitally assimilated.

Mainly through 3D, AI, image, animation, and video-based works, Goswami often factors the notions of performance through "the actor" when they are put through a set of circumstances in the speculative world. The ability to be wholly vulnerable to a generalized audience is seen through the experimental cinema, An Imminent Disquietude. She questions how to disrupt the sense of self through the soundscape Purgatory, the 3D composite image Clowning Around, and the 3D/AI/experimental cinema Brain Melt. Since the 3D composite image DEEROID, Goswami has further integrated the use of AI programs such as Stable Diffusion and Midjourney for her video works to question how the sense of self and identity can be either authenticated or artificialized through the more digitally assimilated world she continues to become accustomed to.

Research Interests

Primary Interests: Indian culture and lived experience; South Asian diaspora; internet art; video art; speculative art; surrealist art; metaphorical art; AI; AI art; performance vs. performativity; digital aesthetics; self-portraiture; world-building; speculation; humor; multiplicity
More: projection mapping; the cinematic; music theory; music composition; audiovisual; improv; theatre

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